our collection of blog posts

expanding to our new server

expanding to our new server

We’re thrilled to announce that we’ve extended our infrastructure and have configured a new server which enables us to better test, deploy and maintain our projects. In addition to that, it permits us to enhance our promise of excellent uptime. Further down the road, we plan to build more servers with more powerful graphics cards. This solidifies the foundation for projects that use AI. We’re gradually implementing services that directly benefit from this privacy standard to bridge the newly-established network. These services will no longer rely on third-parties like Cloudflare, to maintain an encrypted connetion without intermediates. As before, all our servers are still located in Switzerland 🇨🇭. Our iterative improvements define the future of Epilogue and bring frontier privacy to every user on our services. Stay tuned for more updates as we continue to evolve and expand!

new beginnings

new beginnings

We're thrilled to announce our first release! After months of hard work and dedication, our team is excited to finally bring this milestone project to life. This marks the beginning of epilogue.team. After many redesigns and tweaks, we've created a awesome looking website. If you don't know us: We are a small team of 5 individuals from Switzerland with a passion for creating awesome websites and applications from Switzerland with a passion for creating awesome websites and applications that benefit everyone. Our goal is to create long-lasting, good-looking, robust and privacy focused applications and websites. We hope you are as excited as we are about this new chapter in our journey! We will continue to post about our accomplishments and the new projects we are working on.

the future of merged

the future of merged

One of our projects, and possibly our biggest one, [Merged.games](https://merged.games), is going to be different from any other Minecraft server. To guarantee an exceptional developer and player experience, we are building our own software and optimizations on top of [PaperMC](https://github.com/PaperMC/Paper). When we recently tested our server, we got some really good results. We had 500 test players moving around, and the server was only using 30% of its power. This means that each server could potentially handle about 1666 players without any lag. Since we have 7 servers, we could have over 11600 players playing at the same time. Of course this is just if we calculate it using a linear function. Handling network and other small tasks also consume power. Its safe to say, that we are prepared for the future. ## Whats next? There are currently two things in progress. After we complete these tasks, we are able to continue to work on our custom protocols and ecosystem. 1. Developing the Server: We're testing everything and making our software run even better which orchestrate the smaller servers. We want to make sure everything works perfectly when players join the first time. 2. Building Maps: Builders are creating maps that are different from what you usually see. We want to make new types of games that you can't play anywhere else. We're trying to make something that's both new and fun while keeping everyone safe while they play. We've got some really cool ideas that no one has done before in Minecraft, and we'll tell you more about them soon. *Stay tuned - we can't wait to show you what we're making!*